What Is A Game Server?
A game server is a local or remote server used by game clients to play multiplayer games. Most games played over the Internet operate by connecting to a game server.
What Is A Game Client?
A game client is a software program that connects to a game server. The server provides the connection and sends packets of information to the client. Many clients can connect to the server at the same time, and will maintain an overview of the game world. Each client has its own video game unique perspective of the world.
Most customers are hybrids of the game client-server architectures and peer-to-peer.
A video game is a computer program created for entertainment, based on the interaction between one or more persons and an electronic device that executes the video game, this electronic device can be a computer, an arcade system, a game console, handheld device or mobile phone.
In many cases, video games recreate virtual environments and situations in which the player can control one or more characters (or any other element of that environment), to achieve one or more goals through certain rules.
Interact by viewing the game through a video output device such as a TV, PC monitor or projector, and in which the program is recorded on cartridges, optical discs, magnetic disks, memory cards special games, or online. Some are out of pocket. The enormous popularity of these games in the late 1970s has given rise to an important industry.
Players interact with the game through external devices such as a keyboard and mouse, game pad, joystick, or even motion sensing devices. The game is played between a person and the machine or CPU, between two or more people on the same console, via LAN or on-line via internet and can compete with the machine, against the computer or each other.
The games are divided into genera, the most representative are: action, role, strategy, simulation (of many types), sports and adventure. The employ newer Dolby Digital surround sound with EAX effects and modern visual effects through the latest game engine technology and GPU. The sports games such as football, basketball or ice hockey, gained particular popularity in the late 1980s, though some professional teams lent their name to these video versions of their sport.
Establishments exclusively devoted to selling video games are classics in the leisure industry worldwide. The 16-bit systems, introduced by Japanese companies in the early 1990s, significantly improved the popularity of video games. Subsequently use the CD-ROM as it had more capacity than the cartridges since they had reached their technological limit and then it was cheaper to mass produce. Currently the system uses high-capacity DVD, not very frequently due to its high price, Blue-Ray, high capacity. Currently the use of high definition television and telecommunication lines for the transmission of such video games contribute to further increase its level of game-play and realism.
Criticism of the game are based on the fact that the negative effects of too much time at the screen and completely inhibited in a fantasy world can have on emotional development. Occasionally it has been shown that the speed with graphics that move may trigger seizures in people with various types of epilepsy. Moreover, most criticism comes from a generation gap or religious-political influences.
Proponents argue that video games teach them to solve technical problems, stimulate the ability of players in their neuro-kinetic reflexes and visual approach to multiple points of view (objective). Even argue that enhance communication when playing with family or online. Video games are also used as entertainment in clinics and hospitals as well as in certain rehabilitation therapies. There are also academic and educational faculties use video games to enhance student skills. It has now surpassed the misconception that video games are for children and children because it avoids an enormous variety.
The video game industry grew strongly in the U.S., Europe and Australia with the advent of Pong and other games very simple in the late 1970s and quickly spread worldwide. After reaching a spectacular growth throughout the 1980s, Japanese industry (especially the Nintendo Company Ltd.) was plunged into deepening and developing video game technology, introducing such popular games like Super Mario Bros.
Since 1993, Nintendo and Sega are making efforts to control and establish the content of video games. The initiative responded to the criticism, especially parents, concerned about the escalating violence and the introduction of mature themes in video games for children. In the late 1990s Sega went into bankruptcy to emerge as a company dedicated exclusively to video games, leaving the market for game consoles. The Ludolog is the area of study that deals with video games, the players and the interaction between them.
Game Server Hosting
The game server providers are companies that rent game servers. Gaming clans often rented one or more servers to the game you play, and members will help pay the rent. The game server providers often offer tools to control and configure web servers and most allow muleteers modify the game rented.
Dedicated Game Servers
Most games make use of a dedicated server application. This program keeps track of the players and distributes them to other players. This is more efficient and effective than a peer-to-peer, but requires a separate computer to host the server application. This additional computer is the server.
The bandwidth of the network, the bandwidth rise is very often a major constraint when hosting game servers. Internet connections with bandwidths household rarely provide the upstream bandwidth required to host dedicated game servers with more than 4 to 10 clients.
Types Of Game Servers
The game servers can be classified as listen servers and dedicated servers. Listening on the servers, the server operates in the same process as the game client, allowing a player to host and participate in the game at the same time. But when closing the client, the server will do, too.
Listen servers are operated mostly by individuals, most commonly in LAN parties than through the Internet, and usually with a small number of players due to the large processing requirements and bandwidth required by servers and clients running on one machine.
The dedicated servers are servers that operate independently of the client. These servers can be operated by individuals, but are usually operated on dedicated computers located in data processing centers, which can provide even higher bandwidth and dedicated processing power.
The dedicated servers are the preferred method for hosting game servers for most PC multiplayer games. The massive multiplayer online games run on dedicated servers usually operated by the software company that owns the game, allowing them to control and update the content. In many cases, it works in clusters to allow huge environments and large numbers of players.
Study: From Wikipedia, the free encyclopedia. The text is available under the Creative Commons.